By Joseph Labrecque

Written in cookbook variety, this e-book deals ideas to all universal Flash Android improvement difficulties via recipes. every one recipe includes step by step directions by means of research of what used to be performed in every one job and different worthwhile details. The e-book is designed for you to learn it bankruptcy via bankruptcy, otherwise you can examine the checklist of recipes and consult with them in no specific order. This ebook includes recipes overlaying quite a few issues from the extremely simple to those who are extra complex. while you are a professional Flash developer, this booklet gets you fast on top of things with what's attainable with Android. when you are new to Flash, welcome to the area of visually wealthy, quick software improvement for cellular Android units! in case you have any curiosity in Flash improvement for Android, this e-book is for you.

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Video; import flash. ui. Multitouch; import flash. ui. MultitouchInputMode; 2. Now we needs to claim the item circumstances important for digicam entry and dossier reference: deepest var video:Video; inner most var camera:Camera; deepest var capture:BitmapData; deepest var cameraRoll:CameraRoll; deepest var videoHolder:Sprite; a hundred and ten Chapter four three. Initialize a Video item, passing within the wanted width and peak, and upload it to the DisplayList: secure functionality setupVideo():void { videoHolder = new Sprite(); videoHolder. x = degree. stageWidth/2; videoHolder. y = level. stageHeight/2; video = new Video(360, 480); videoHolder. addChild(video); video. x = -180; video. y = -240; videoHolder. rotation = ninety; addChild(videoHolder); } four. Initialize a digital camera item and hire setMode to specify width, top, and frames according to moment earlier than attaching the digital camera to our Video at the DisplayList: secure functionality setupCamera():void { digicam = digital camera. getCamera(); digital camera. setMode(480, 360, 24); video. attachCamera(camera); } five. we'll now sign up a TouchEvent listener of kind TOUCH_TAP to the degree. this can allow the consumer to take a photo of the digicam reveal by means of tapping the gadget reveal: secure functionality registerListeners():void { Multitouch. inputMode = MultitouchInputMode. TOUCH_POINT; level. addEventListener(TouchEvent. TOUCH_TAP, saveImage); } 6. To trap a picture from the digicam feed, we'll initialize our BitmapData item, matching the width and peak of our Video item, and hire the draw approach to translate the Video pixels to BitmapData. 7. to save lots of our received photo to the equipment, we needs to initialize a CameraRoll item and invoke addBitmapData(), passing within the BitmapData item we've got created utilizing Video item pixels. we are going to additionally confirm even if this equipment helps the addBitmapData() approach through verifying CameraRoll. supportsAddBitmapData is the same as actual: secure functionality saveImage(e:TouchEvent):void { seize = new BitmapData(360, 480); trap. draw(video); cameraRoll = new CameraRoll(); 111 Visual and Audio enter: digicam and Microphone entry if(CameraRoll. supportsAddBitmapData){ cameraRoll. addBitmapData(capture); } } eight. If we now cost our Android Gallery, we'll locate the kept photo: 112 Chapter four the way it works... such a lot of this can be played precisely because it will be with basic Flash Platform improvement at the computer. connect a digital camera to a Video, upload the Video to the DisplayList, after which do no matter what you would like in your specific program. as a consequence, we easily catch what's displayed as BitmapData. The CameraRoll type, even if, is particular to cellular program improvement because it will constantly discuss with the listing upon which the gadget digicam shops the pictures it produces. in an effort to store those photographs inside of a special listing, lets use a dossier or FileReference item to take action, yet this consists of extra steps for the consumer. observe that whereas utilizing the digicam classification, the orientation of the digital camera is panorama. we will care for this by means of both limiting the appliance to panorama mode, or via rotations and extra manipulation as now we have played in our instance type.

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